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C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D by Jeff  W. Murray
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Making Games the Modular Way
Important Programming Concepts

Building the Core Game Framework
Controllers and Managers
Building the Core Framework Scripts

Player Structure
Game-Specific Player Controller
Dealing with Input
Player Manager
User Data Manager

Recipes: Common Components
Introduction
The Timer Class
Spawn Scripts
Set Gravity
Pretend Friction—Friction Simulation to Prevent Slipping Around
Cameras
Input Scripts
Automatic Self-Destruction Script
Automatic Object Spinner
Scene Manager

Building Player Movement Controllers
Shoot ’Em Up Spaceship
Humanoid Character
Wheeled Vehicle

Weapon Systems
Building the Scripts

Recipe: Waypoints Manager
Waypoint System

Recipe: Sound Manager
The Sound Controller
The Music Player
Adding Sound to the Weapons

AI Manager
The AI State Control Script
The Base AI Control Script
Adding Weapon Control to the AI Controller

Menus and User Interface
The Main Menu
In-Game User Interface

Dish: Lazer Blast Survival
Main Menu Scene
Main Game Scene
Prefabs
Ingredients
Game Controller
Player Controller
Enemies
Wave Spawning and Control
Wave Properties
Weapons and Projectiles
User Interface

Dish: Metal Vehicle Doom
Main Menu Scene
Main Game Scene
Ingredients

Dish: Making the Game Tank Battle
Main Game Scene
Prefabs
Ingredients
Game Controller
Battle Controller
Global Battle Manager
Players
AI Chasing with SetAIChaseTargetBasedOnTag.cs

Dish: Making the Game Interstellar Paranoids
Main Menu
Game Scenes
Prefabs

Final Note

Index

CRC Press; June 2014
452 pages; ISBN 9781466581425
Download in secure PDF format
Title: C# Game Programming Cookbook for Unity 3D
Author: Jeff W. Murray
 
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