The Leading eBooks Store Online
for your Apple or Android device, Nook, Kobo, PC, Mac, Sony Reader...
Sams Teach Yourself Game Programming in 24 Hours, Adobe Reader
Add to cart
US$ 27.99
(+ tax)
Preview (read now)
Add to my own site
Buy multiple copies
Give this ebook to a friend
Add to my wishlist
Author's page
Publisher's page
Devices
- iPad
- PC
- e-readers with Adobe Digital Editions installed
- Mac
See the full list
Available Devices
X
This book is available for the following devices:
- iPad
- Windows
- Mac
- Sony Reader
- Cool-er Reader
- Nook
- Kobo Reader
- iRiver Story
File Formats
Download: PDF.
You can also read this book online in eb20 format without having to download anything.
You can also read this book online in eb20 format without having to download anything.
Permissions
Printing
Copy/Paste
Read Aloud
Printing
Copy/Paste
Read Aloud
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Pearson Education; December 2002
506 pages; ISBN 9780768660142
Read online, or download in secure PDF format
506 pages; ISBN 9780768660142
Read online, or download in secure PDF format
Subject categories
- Academic > Computer Science > Computer software > Operating systems (Computers); Periodicals
- Academic > Computer Science > Computer software > Computer games; Programming
- Academic > Mathematics > General > Mathematics
- Academic > Computer Science > Computer science
- Academic > Computer Science > Electronic data processing
- Academic > Computer Science > Programming languages
- Academic > Mathematics > Instruments and machines
- Academic > Mathematics > Geometry. Trigonometry.Topology
- Computers > Programming Languages
- Computers > Computer Graphics
- Computers > Programming
- Computers > Entertainment & Games
ISBNs
9780768660142
9780672324611
0768660149

