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3D Computer Graphics
A Mathematical Introduction with OpenGL
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This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Cambridge University Press; May 2003
397 pages; ISBN 9780511075391
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397 pages; ISBN 9780511075391
Read online, or download in secure PDF format