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3D Computer Graphics

A Mathematical Introduction with OpenGL

3D Computer Graphics
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US$ 82.00 (+ tax)
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Cambridge University Press; May 2003
397 pages; ISBN 9780511075391
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ISBNs
0511075391
9780511075391
9780521821032