This blackline master book
contains maths games which are an ideal resource to bring students up to speed
with their number skills, particularly in multiplication. Many students who fail
to grasp the basics continue to struggle with maths as they move into the upper
levels and into secondary education.
Students are usually reluctant to
complete pages of multiplication sums that often bear no meaning for them.
Through the use of the games included in this book, the teacher will be
providing appealing and challenging learning opportunities that will inspire
students to master their knowledge of times tables and basic number facts.
An opportunity to talk with peers
about a maths focus in an "incidental" setting makes learning more
meaningful and consolidates understandings. Using games fosters confidence that
many children lack when approaching mathematical tasks. These games are suitable
for several different age groups according to their needs.
All games have clear and simple
instructions so that interest is maintained. They may be used in a variety of
in small groups;
in class sessions with
several different games, and the groups rotate;
as a homework exercise
to be shared in a family setting;
in libraries as a
in special education
for peer tutoring;
as a class resource for
revision and consolidation;
as an activity for
observing mathematical thinking, skills and strategies.
Games may be laminated in A3 or
A4 size, preferably on colored card. Cards with images (junior levels) can be
colored in prior to laminating. Templates are included allowing for teachers to
add their own numbers and so on.
These games are also popular with
families, as they engage siblings at different maths levels in an enjoyable
Wherever these games are played, children are
; June 2004
56 pages; ISBN 9781863975964Read online
, or download in secure PDF format
7 x Tables - Dice Board Game
How to Play:
Each player has a different colored counter. Roll
the dice. If you land on an empty space, stay there until your next roll. If you
land on a space with a number, work out how many 7’s are in that number. You
may then move that many more spaces. For example, if you land on 35, you may go
5 more spaces, then follow any arrows you land on. First to the end wins.
(Template of board game provided)