for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, BlackBerry ...

New to eBooks.com?

Learn more

Better Game Characters by Design

A Psychological Approach

Better Game Characters by Design by Katherine Isbister
Add to cart
US$ 68.95
(If any tax is payable it will be calculated and shown at checkout.)
About the Author
Foreword by Tim Schafer
Preface
About the DVD

I First Impressions
    What Is Covered and Why
    Who Will Find Part I Most Useful
    Overview of Key Concepts
    Take-Aways from Part I

    1 Social Surface
      1.1 What Is Covered and Why
      1.2 The Psychological Principles
      1.3 Design Pointers
      1.4 Interview: Gonzalo Frasca
      1.5 Summary and What Is Next
      1.6 Exercises
      1.7 Further Reading

    2 Practical Questions—Dominance, Friendliness, and Personality
      2.1 What Is Covered and Why
      2.2 The Psychological Principles
      2.3 Design Pointers
      2.4 Summary and What Is Next
      2.5 Exercises
      2.6 Further Reading


II Focus on the Player
    What Is Covered and Why
    Who Will Find Part II Most Useful
    Overview of Key Concepts
    Take-Aways from Part II

      3 Culture
        3.1 What Is Covered and Why
        3.2 The Psychological Principles
        3.3 Design Pointers
        3.4 Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of Sony
        3.5 Interview: Lewis Johnson
        3.6 Summary and What Is Next
        3.7 Exercises
        3.8 Further Reading

      4 Gender
        4.1 What Is Covered and Why
        4.2 The Psychological Principles
        4.3 Design Pointers 4.4 Interviews with Gamers—Personal Perspectives
        4.5 Summary and What Is Next
        4.6 Exercises
        4.7 Further Reading


    III Using a Character's Social Equipment
      What Is Covered and Why
      Who Will Find Part III Most Useful
      Overview of Key Concepts
      Take-Aways from Part III

        5 The Face
          5.1 What Is Covered and Why
          5.2 The Psychological Principles
          5.3 Design Pointers 5.4 Summary and What Is Next
          5.5 Exercises
          5.6 Further Reading

        6 The Body
          6.1 What Is Covered and Why
          6.2 The Psychological Principles
          6.3 Design Pointers 6.4 Interview: Chuck Clanton
          6.5 Summary and What Is Next
          6.6 Exercise
          6.7 Further Reading

        7 The Voice
          7.1 What Is Covered and Why
          7.2 The Psychological Principles
          7.3 Design Pointers
          7.4 Further Directions—Emotion Detection
          7.5 Interview: MIT Media Lab's Zeynep Inanoglu and Ron Caneel
          7.6 Summary and What Is Next
          7.7 Exercise
          7.8 Further Reading
          7.9 Answers to Exercises

      IV Characters in Action
        What Is Covered and Why
        Who Will Find Part IV Most Useful
        Overview of Key Concepts
        Take-Aways from Part IV

          8 Player-Characters
            8.1 What Is Covered and Why
            8.2 The Psychological Principles
            8.3 Design Pointers 8.4 Interview: Marc Laidlaw
            8.5 Summary and What Is Next
            8.6 Exercises
            8.7 Further Reading
            8.8 Acknowledgments

          9 Nonplayer-Characters
            9.1 What Is Covered and Why
            9.2 The Psychological Principles
            9.3 Dimensions of Social Roles and NPCs
            9.4 Common Social Roles in Games
            9.5 Design Guidelines
            9.6 Summary and What Is Next
            9.7 Exercises
            9.8 Further Reading

        V Putting It All Together
          What Is Covered and Why
          Who Will Find Part V Most Useful
          Overview of Key Concepts
          Take-Aways from Part V

            10 Process
              10.1 What Is Covered and Why
              10.2 Arguments for Bringing a Social-Psychological Approach to Game Development
              10.3 The Development Time Line
              10.4 Building in the Social-Psychological Approach
              10.5 Interview: Tim Schafer
              10.6 Summary and What Is Next
              10.7 Further Reading

            11 Evaluation
              11.1 What Is Covered and Why
              11.2 The Psychological Principles
              11.3 Current Evaluation Practice in Game Design: Market Research and Play Testing
              11.4 Taking Design to the Next Level with Preproduction Evaluation
              11.5 A Note on Postproduction Evaluation
              11.6 Evaluation Checklist
              11.7 Games Usability Perspectives
              11.8 Interview: Randy Pagulayan
              11.9 Interview: Nicole Lazzaro
              11.10 Affective Sensing: An Evaluation Method for the Future?
              11.11 Summary
              11.12 Exercises
              11.13 Further Reading

          Appendix
          Index
          CRC Press; June 2006
          365 pages; ISBN 9781482282825
          Read online, or download in secure PDF format
          Title: Better Game Characters by Design
          Author: Katherine Isbister
           
          Buy, download and read Better Game Characters by Design (eBook) by Katherine Isbister today!