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Game Cultures
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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.The book:
Argues for the centrality of play in redefining reading, consuming and creating culture
Offers detailed research into the political economy of games to generate a model of new media production
Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
McGraw-Hill Education; February 2007
182 pages; ISBN 9780335224876
Read online, or download in secure PDF format
182 pages; ISBN 9780335224876
Read online, or download in secure PDF format
Subject categories
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Board games. Move games
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Computer games. Video games. Fantasy games
- Social Science > Anthropology > Cultural
- Current Events > Mass Media
- Social Science > Popular Culture
ISBNs
9780335224876
9780335213573
0335224873
