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Gaming Lives in the Twenty-First Century
Literate Connections
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Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.
Palgrave Macmillan; March 2007
288 pages; ISBN 9780230601765
Read online, or download in secure PDF format
288 pages; ISBN 9780230601765
Read online, or download in secure PDF format
Subject categories
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Board games. Move games
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Computer games. Video games. Fantasy games
- Social Science > Anthropology > Cultural
- Games > Video & Electronic
- Science > Geography
- Education > Philosophy & Social Aspects
- Education > Educational Psychology
- Social Science > Sociology
- Language Arts & Disciplines > Literacy
- Computers > Entertainment & Games
- History > Modern
ISBNs
0230601766
9780230601765
9781403972200

