Physics for Game Programmers
This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
464 pages; ISBN 9781430200215
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Title: Physics for Game Programmers
Author: Grant Palmer
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