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Game Character Development
Digital Sculpting for the Realtime Artist
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Game Character Development takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First youll examine the available modeling techniques and then create a base mesh. Youll then incorporate UV mapping and virtual sculpting. With the basic model created, youll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so youre free to work within the application with which youre most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. Theres even a chapter with suggestions on what youll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
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ISBNs
1598636944
9781598634655
9781598636949
