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Microsoft® XNA® Framework Edition: Programming Windows® Phone 7
Programming Windows® Phone 7
- iPhone / iPad
- Android phones & tablets
- Kindle Fire
- e-readers with Adobe Digital Editions installed
- PC
- Mac
This book is available for the following devices:
- iPhone
- iPad
- Android
- Kindle Fire
- Windows
- Mac
- Sony Reader
- Cool-er Reader
- Nook
- Kobo Reader
- iRiver Story
You can also read this book online in eb20 format without having to download anything.
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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.
Bring your game ideas to life—with guidance from a Windows programming legend
Begin creating your own game apps for Windows Phone 7—guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you’ll learn how to extend your existing skills—mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction—along with a wealth of hands-on examples.
Discover how to:
- Develop high-performance XNA 2D games
- Create and animate text and sprites
- Capture and embed bitmaps, balancing performance issues
- Support multi-touch input—including tap, drag, flick, and pinch
- Manipulate bitmaps at the pixel level
- Apply dynamic textures
- Work with transforms
- Put components together for touch-and-play and tilt-and-play games
- Test-drive your game on Windows Phone Emulator
- For system requirements, see the Introduction.
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