The Leading eBooks Store Online
for your Apple or Android device, Nook, Kobo, PC, Mac, Sony Reader...
Game Physics
Add to cart
US$ 87.95
(+ tax)
Preview (read now)
Add to my own site
Buy multiple copies
Give this ebook to a friend
Add to my wishlist
Author's page
Publisher's page
Devices
- iPhone / iPad
- Android phones & tablets
- e-readers with Adobe Digital Editions installed
- PC
- Mac
See the full list
Available Devices
X
This book is available for the following devices:
- iPhone
- iPad
- Android
- Windows
- Mac
- Sony Reader
- Cool-er Reader
- Nook
- Kobo Reader
- iRiver Story
File Formats
Download: EPUB or PDF.
You can also read this book online in eb20 format without having to download anything.
You can also read this book online in eb20 format without having to download anything.
Permissions
Printing
Copy/Paste
Read Aloud
Printing
Copy/Paste
Read Aloud
more
"Game Physics, 2nd Edition" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to "Game Physics", all this information is now available in a single, easily accessible volume. The new 2nd edition is the much-anticipated update that incorporates new info on how to implement a classic rigid-body physics engine, as well as new coverage of ragdoll physics, PLUS a new chapter on Physics Luminaries and their contributions (Ronald Fedkiw, Jos Stam, and James O'Brien).
The CD will contain Wild Magic 5, a large software package for graphics, physics, and related topics. Also, Eberly's associated web site will support the book and CD: www.geometrictools.com.
--Much-anticipated 2nd edition offers valuable new applications of particle systems, fluids, and gases.
--CD with Wild Magic physics engine, C++ source code that supports the simulations in the book, plus sample apps, and exercises.
--Books tackles the complex, challenging issues that other books avoid - and provides a solid, comprehensive math resource for game developers.
Elsevier Science; April 2010
944 pages; ISBN 9780080964072
Read online, or download in EPUB or secure PDF format
944 pages; ISBN 9780080964072
Read online, or download in EPUB or secure PDF format
Subject categories
- Academic > Computer Science > Computer software > Operating systems (Computers); Periodicals
- Academic > Computer Science > Computer software > Computer games; Programming
- Academic > Mathematics > General > Mathematics
- Academic > Computer Science > Computer science
- Academic > Computer Science > Electronic data processing
- Academic > Computer Science > Programming languages
- Academic > Mathematics > Instruments and machines
- Academic > Mathematics > Geometry. Trigonometry.Topology
- Science > Physics
- Computers > Multimedia
- Computers > Computer Graphics
- Computers > Programming
- Computers > Entertainment & Games
ISBNs
9780123749031
9780080964072
0080964079

