The Philosophy of Computer Games
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial
importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.
The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
280 pages; ISBN 9789400742499
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Title: The Philosophy of Computer Games
Author: John Richard Sageng; Hallvard J. Fossheim; Tarjei Mandt Larsen
HTML and CSS 2011 US$ 29.99 514 pages
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Board games. Move games
- Academic > Sports and Recreation > Games and amusements > Indoor games and amusements > Computer games. Video games. Fantasy games
- Academic > Philosophy > By period, Including individual philosophers and schools of philosophy > Ancient
- Academic > Engineering
- Computers > Computer Vision