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Simulation
John Wiley & Sons, Ltd. 2004; US$ 60.95Simulation modelling involves the development of models that imitate real-world operations, and statistical analysis of their performance with a view to improving efficiency and effectiveness. This non-technical textbook is focused towards the needs of business, engineering and computer science students, and concentrates on discrete... more...
Simulation Modeling Handbook: A Practical Approach
CRC Press 2003; US$ 179.95Simulation modeling is becoming increasingly popular as a technique for evaluating the performance of resource allocation and alternate operating policies. It is a cost-effective method for improving process performance and can be used to evaluate the performance of capital equipment before making an investment. This handbook is a practical, easy-to-follow... more...
Robust Range Image Registration Using Genetic Algorithms and the Surface Interpenetration Measure
World Scientific Publishing Company 2005; US$ 75.40This book addresses the range image registration problem for automatic 3D model construction. The focus is on obtaining highly precise alignments between different view pairs of the same object to avoid 3D model distortions; in contrast to most prior work, the view pairs may exhibit relatively little overlap and need not be prealigned. more...
Handbook of Virtual Environments
Lawrence Erlbaum Associates 2002; US$ 325.00This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. more...
Design and Modeling for Computer Experiments
CRC Press 2005; US$ 89.95For practicing engineers and scientists, Fang (mathematics, Hong Kong Baptist U.), Ruze Li (statistics, Pennsylvania State U.-University Park), and Agus Sudjianto, a risk manager at a bank in North Carolina, explain the fundamentals of designing and modeling computer experiments, various popular designs for computer experiments, and modeling the da more...
Evolutionary Computation
Wiley 2006; US$ 117.00This Third Edition provides the latest tools and techniques that enable computers to learn The Third Edition of this internationally acclaimed publication provides the latest theory and techniques for using simulated evolution to achieve machine intelligence. As a leading advocate for evolutionary computation, the author has successfully challenged... more...
Handbook of Dynamic System Modeling
Chapman & Hall/CRC 2007; US$ 125.95Explores a panoply of different types of modeling methods available for dynamical systems. Featuring an interdisciplinary, balanced approach, this handbook focuses on generalized dynamic knowledge and specific models. It concludes with case studies that employ two well-known commercial packages to construct, simulate, and analyze dynamic models. more...
Effektivität der Ergotherapie im psychiatrischen Krankenhaus: Mit einer Synopse zu Geschichte, Stand und aktueller Entwicklung der psychiatrischen ... der Psychiatrie) (German Edition)
Springer 2007; US$ 84.99Psychiatrische Ergotherapie wird in deutschsprachigen Kliniken extensiv eingesetzt. Ob sie einen effektiven Beitrag zur Therapie leistet, ist bisher nicht angemessen untersucht worden. Diese Arbeit leistet mit einem anspruchsvollen randomisierten Kontrollgruppen-Design zur Frage der therapeutischen Effektivität einen verallgemeinerbaren Beitrag. Dabei... more...
Stochastic Simulation
Wiley 2009; US$ 150.00WILEY-INTERSCIENCE PAPERBACK SERIES The Wiley-Interscience Paperback Series consists of selected books that have been made more accessible to consumers in an effort to increase global appeal and general circulation. With these new unabridged softcover volumes, Wiley hopes to extend the lives of these works by making them available to future generations... more...
Modeling and Simulating Bodies and Garments
Springer 2010; US$ 79.99The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions and retarget them, how we can easily create 3D garments from 2D patterns and animate them, and how we can retarget... more...









