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Bodies in Codeby Mark B. N. Hansen
CRC Press 2006; US$ 24.95Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really ''moving'' through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies... more...
Interactive Speech Technologyby C. Baber; Michael MacCambridge
CRC Press 1993; US$ 129.95Deals with the two important technologies in human-computer interaction, computer generation of synthetic speech and computer recognition of human speech. The book focuses on three main areas - recognition, production and dialogue. more...
Inclusive Design Guidelines for Human-Computer Interactionby Collette Nicolle; Julio Abascal
CRC Press 2001; US$ 149.95The total elderly population is growing and disabilities tend to increase with age. Professionals in the fields of human computer interaction (HCI)are becoming increasingly aware of the needs of the elderly. more...
Computer Addiction?by M. Shotton
Taylor & Francis 1989; US$ 39.50Since 1979, a mere ten years ago when the microcomputer first started coming to Britain in quantity, there has been very extensive growth in two particular areas; in the growth of computers and, sadly, of drugs. With the simultaneity of this growth and the intensity with which some people became involved with computers, it is perhaps not surprising that in the early 1980s we began to hear some suggestions of the possibility of ?computer addiction?. The word addiction has been applied to the compulsion of drug-taking since the early 1900s, and indeed it could be argued since 1779 whence the example ?his addiction to tobacco is mentioned by one of his biographers? (quotation from the Oxford English Dictionary about Johnson). more...
Agent Cultureby Sabine Payr
Lawrence Erlbaum Associates 2004; US$ 89.95Concerned with embodied agents as cultural objects and subjects, this work begins by drawing attention to the cultural embeddedness of technology and agent design. It goes on to deal with design concepts and reflections on cross-cultural believability, and discusses the potential of agents as mediators in intercultural communication. more...
Understanding Your Usersby Catherine Courage
Elsevier 2004; US$ 65.95The most complete and comprehensive book to date on a topic core to the needs of the usability engineer or interaction designer more...
The Inmates Are Running the Asylumby Alan Cooper
Pearson Education 2004; US$ 23.99This is the eBook version of the printed book. Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The Inmates Are Running the Asylum argues that the business executives who make the decisions to develop these products are not the ones in control of the technology used to create them. Insightful and entertaining, The Inmates Are Running the Asylum uses the author's experiences in corporate America to illustrate how talented people continuously design... more...
A Gedenkscrift For Rob Klingby Roberta Lamb; Steve Sawyer
Emerald Group Publishing Limited 2005; US$ 199.00In academia, a Festschrift [1] is a publication honoring a respected academic. It contains original contributions from former PhD students and close colleagues which advance the scholarship or science of a specific discipline. Typically published on the academic?s birthday or on some notable anniversary, it is a ?celebration publication?. more...
Funologyby M.A. Blythe
Springer 2004; US$ 149.00This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step... more...
The Impact Of Computer Gamesby David Raitt
Emerald Group Publishing Limited 2002; US$ 199.00The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...









