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- Artech House 2003; US$ 99.00
This innovative new book explains how GPRS (general packet radio service) allows you to expand your GSM networks towards third generation mobile communications to meet the demands of the most-sophisticated mobile data applications. The book concentrates on the interfaces between the known GSM network elements and the new subsystems -- PCU, SGSN, and... more...
- F+W Media 2013; US$ 17.95
Expert advice on how to succeed in the mobile market! Experts estimate that mobile app revenues will nearly quadruple over the next few years, but for many business owners and entrepreneurs, figuring out how to affordably create and market an app is a daunting challenge. But it doesn't have to be! With The Everything Guide to Mobile Apps, you'll learn... more...
- Packt Publishing 2013; US$ 29.99
A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java... more...
- Taylor and Francis 2004; US$ 139.95
The debut of small, inexpensive, yet powerful portable computers has coincided with the exponential growth of the Internet, making it possible to access computing resources and information at nearly any location at almost any time. This new trend, mobile computing, is poised to become the main technology driver for a decade to come. There are many... more...
- Springer 2006; US$ 109.00
Ambient intelligence is the vision of a technology that will become invisibly embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context-sensitive, and autonomous. High-quality information access and personalized content must be available... more...
- Springer-Verlag New York Inc 2006; US$ 119.00
Deals with such topics as a scalable, self-organizing technology for sensor networks, the fundamental relationship between the achievable capacity and delay in mobile wireless networks, the role of self-optimization in sensor networks or similarities and differences between computer networks and their biological counterparts. more...
- Emerald Group Publishing Limited 2004; US$ 199.00
With third generation (3G) telecommunications under implementation in Europe, technology research focus has already turned to what comes next, the fourth generation (4G). Today, no clear consensus exists as to what 4G will eventually be and which technological challenges must be solved, however. Previously published in: Info, Volume 6, Number 6, 2004 more...
- Springer 2006; US$ 139.00
Privacy, Security and Trust within the Context of Pervasive Computing is an edited volume based on a post workshop at the second international conference on Pervasive Computing. The workshop was held April18-23, 2004, in Vienna, Austria. The goal of the workshop was not to focus on specific, even novel mechanisms, but rather on the interfaces between... more...
- Wiley 2005; US$ 135.00
Location-based Services (LBSs) are mobile services for providing information that has been created, compiled, selected or filtered under consideration of the users’ current locations or those of other persons or mobile devices. Typical examples are restaurant finders, buddy trackers, navigation services or applications in the areas of mobile... more...
- Pearson Education 2006; US$ 17.59
Now that you have a Mac laptop, you have everything you need to be a Road Warrior?a mobile computing expert. Grab your Mac laptop and let John and Robin show you how to realize the full potential of mobile computing. Be productive, be creative, or just have a lot of fun while you?re on the go! Whether you?re traveling from one room to the other,... more...