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Computer games; Programming

Most popular at the top

  • Land of Lispby Conrad Barski

    No Starch Press 2010; US$ 39.95

    Lisp is a uniquely powerful programming language that, despite its academic reputation, is actually very practical. Land of Lisp brings the language into the real world, teaching readers Lisp by showing them how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these... more...

  • HTML5 Games Most Wantedby Egor Kuryanovich; Shy Shalom; Russell Goldenberg; Mathias Paumgarten; David Strauss; Seb Lee-Delisle; Gaëtan Renaudeau; Jonas Wagner; Jonathan Bergknoff; Rob Hawkes

    Springer 2012; US$ 27.99

    HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll... more...

  • Beginning iOS 3D Unreal Games Developmentby Robert Chin

    Springer 2012; US$ 27.99

    The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create... more...

  • Learn cocos2d 2by Steffen Itterheim; Andreas Löw

    Springer 2012; US$ 27.99

    Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite... more...

  • Introduction to Game Physics with Box2Dby Ian Parberry

    CRC Press 2013; US$ 59.95

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics... more...

  • Co-creating Videogamesby John Banks

    Bloomsbury Publishing 2013; US$ 77.99

    Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development... more...

  • 2D Graphics Programming for Gamesby John Pile

    CRC Press 2013; US$ 49.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that... more...

  • Sams Teach Yourself Game Programming with DirectX in 21 Days, Adobe Readerby Clayton Walnum

    Pearson Education 2002; US$ 35.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate... more...

  • Game Console Hackingby Joe Grand; Albert Yarusso

    Elsevier Science 2004; US$ 41.95

    The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand,... more...

  • Director MX 2004 Gamesby Nik Lever

    Taylor and Francis 2012; US$ 59.95

    Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks, including... more...