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- Taylor & Francis 2008; US$ 59.95
Anyone can master the fundamentals of game design ? no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from... more...
- McGraw-Hill 2009; US$ 39.99
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio. Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming... more...
- Springer 2009; US$ 39.99
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will... more...
- Pearson Education 2009; US$ 39.99
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world?s hottest new gaming engine: Unreal Engine 3. Here?s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors... more...
- Taylor & Francis 2009; US$ 49.95
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...
- Taylor & Francis 2011; US$ 59.95
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you?re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...
- Taylor & Francis 2011; US$ 49.95
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...
- Verlagsgruppe Hüthig Jehle Rehm 2008; US$ 34.53
Hauptbeschreibung Mit dem XNA Framework können Sie nicht nur komplexe, grafisch anspruchsvolle Spiele für PCs entwickeln, sondern auch - selbst als ambitionierter Hobbyprogrammierer - für die Xbox 360. Dieses Buch erklärt die Grundlagen der 3D-Grafikprogrammierung sowie die Entwicklung von Spielen mit XNA und der Entwicklungsumgebung XNA Game Studio... more...
- Wiley 2012; US$ 44.99
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL... more...
- Springer 2011; US$ 39.99
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to... more...