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- Verlagsgruppe Hüthig Jehle Rehm 2010; US$ 22.21
Hauptbeschreibung Kinderleichtes Programmieren mit der plattformunabhänigen Programmiersprache Python Einführung in die objektorientierte Programmierung Einer der "Kids-Klassiker" - aktualisiert in der 4. Auflage! Gregor Lingl zeigt in diesem Buch, woraus Python besteht und wie leicht man damit Ideen in Programme umsetzen kann. Von Grund... more...
- Springer 2013; US$ 99.99
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide... more...
- Packt Publishing 2013; US$ 14.99
The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If youre an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications the right way, then this book is for you. With... more...
- Springer 2012; US$ 31.49
In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. Weve all sneaked the odd five minutes here or there playing the latest Flash... more...
- Springer 2012; US$ 34.99
Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced... more...
- Packt Publishing 2013; US$ 7.99
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks .This book is a step-by-step, short and fast paced tutorial packed with powerful recipes that will teach you how to create exciting games.This book is aimed at Python Game Developers who want to create games with Pygame quickly and easily... more...
- Springer 2013; US$ 149.99
Developing a successful game in todays market is a challenging endeavor. Thousands of titles are published yearly, all competing for players time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality... more...
- Elsevier Science 2002; US$ 65.95
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans... more...
- Taylor & Francis 2011; US$ 59.95
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you?re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...
- Taylor & Francis 2011; US$ 49.95
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...