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Sams Teach Yourself Game Programming in 24 Hours, Adobe Reader
Pearson Education 2002; US$ 27.99This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...
Recording Tips for Engineers
Taylor & Francis 2005; US$ 40.95Get ahead in the business - be the engineer everyone wants to hire - achieve success with the very best recordings. Tim Crich?s bestselling Recording Tips for Engineers provides the knowledge you need to rise to the top. From years of experience working with big name rock stars, Tim Crich shares his expertise and gives you all the essential insider... more...
Hacking the PSP TM
John Wiley & Sons, Inc. 2006; US$ 24.99Get ready to make the most of Sony's awesome entertainment device, and hacker's dream - the PSP. more...
Networking and Online Games
Wiley 2006; US$ 110.00The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.... more...
Essential Mathematics for Games and Interactive Applications
Taylor & Francis 2004; US$ 71.95"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful?it gives them a solid background in pretty much every area they need to understand." ?Peter Lipson, Toys for Bob, Inc. Based on the authors? popular... more...
Artificial Intelligence for Games
Taylor & Francis 2006; US$ 82.95Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience... more...
Real-Time Collision Detection
Taylor & Francis 2004; US$ 93.95Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual... more...
PSP Hacks, Mods, and Expansions
McGraw-Hill 2006; US$ 24.95The popular Sony PlayStation Portable (PSP) is the most advanced handheld video game system on the market today -- capable of doing much more than most owners realize. This book is required reading for those of you who want to ''tinker under the hood'' and discover the full capabilities and hidden features and functions of PSP. You will be able to... more...
Game Design Workshop
Taylor & Francis 2004; US$ 46.95As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design ? the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game... more...









