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Programming Video Games for the Evil Genius
McGraw-Hill 2008; US$ 24.95IF EVIL'S YOUR NAME,THEN THESE ARE YOUR GAMES!. Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!. In Programming Video Games for the Evil Genius,... more...
Essential Mathematics for Games and Interactive Applications
Taylor & Francis 2008; US$ 59.95Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic... more...
XNA 2.0 Game Programming Recipes
Springer 2008; US$ 39.99Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products. more...
Expert Shell Scripting
Springer 2008; US$ 39.99System administrators need libraries of solutions that are ingenious but understandable. They don t want to reinvent the wheel, but they don t want to reinvent filesystem management either! Expert Shell Scripting is the ultimate resource for all working Linux, Unix, and OS X system administrators who would like to have short, succinct, and powerful... more...
Design and Use of Serious Games
Springer 2008; US$ 129.99During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...
Microsoft XNA Game Studio 3.0 Unleashed
Pearson Education 2009; US$ 39.99Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there?s a practical, comprehensive guide to game development with Microsoft?s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed ,... more...
Foundation Game Design with Flash
Springer 2009; US$ 39.99If you've ever wondered how to make a video game and where to start, this is the place. Foundation Game Design with Flash is a friendly, step-by-step guide though all the technical and creative issues involved in game design with Adobe Flash CS3 and CS4 and ActionScript 3.0. This book treats the art of programming as a creative artistic tool and... more...
XNA 3.0 Game Programming Recipes
Springer 2009; US$ 39.99Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn t sacrifice power for this ease of use... more...
Real-World Flash Game Development
Taylor and Francis 2012; US$ 49.95This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.... more...
Video Game Optimization
Course Technology PTR 2010; US$ 39.99Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...









