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Absolute Beginner's Guide to Windows XP Media Center, Adobe Reader
Pearson Education 2004; US$ 15.16Absolute Beginner¿s Guide to Windows XP Media Center teaches the reader all about the technology that Microsoft Chairman and Chief Software Architect Bill Gates calls the centerpiece of his vision for the home of the future. After all, why settle for just a television set, a DVD player/recorder, an MP3 audio jukebox, a game machine, a digital... more...
Apple Training Series
Pearson Education 2006; US$ 31.99This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The second generation of Apple's iWork productivity suite is poised to allow mac users to create, present and publish their work with style! iWork '06 features two powerful applications for creating everything... more...
Apple Training Series
Pearson Education 2009; US$ 31.99In the only Apple-certified guide to iLife '09, Michael Cohen, Michael Wohl, Richard Harrington and Mary Plummer will have you working miracles with iLife within the first few pages. Featuring footage and images from around the world, this book uses real life material and practical lessons that you can apply immediately to your own projects. Focused... more...
The Art of Interactive Design
No Starch Press 2002; US$ 19.95An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational... more...
Avatars at Work and Play
Springer 2006; US$ 119.99Provides an overview of applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. This volume examines uses of shared virtual environments in settings such as scientific collaboration, distributed meetings, and building models together. more...
Design for Emergence
IOS Press 2007; US$ 112.00Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes... more...
Digital Storytelling
Taylor and Francis 2012; US$ 47.95The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital... more...
Digital Storytelling
Taylor and Francis 2008; US$ 41.95Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're... more...
Easy iLife 09, Adobe Reader
Pearson Education 2009; US$ 19.99See it done. do it yourself. It?s that Easy! Easy iLife ?09 teaches you the fundamentals of working with the iLife suite, including iPhoto, iMovie, iWeb, and more. Fully illustrated steps with simple instructions guide you through each task, building the skills you need to master iLife ?09 with ease. No need to feel intimidated, we?ll hold your hand... more...
Handbook of Multimedia for Digital Entertainment and Arts
Springer 2010; US$ 179.99The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook... more...









