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Computer Graphics

  • 10 Minute Guide to Macromedia Flash 5, Adobe Readerby Joseph Sulllivan

    Pearson Education 2006; US$ 11.99

    Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics Import graphics... more...

  • 100% Photoshopby Steve Caplin

    Taylor and Francis 2012; US$ 39.95

    Just when you think you've learned all that you could ever know about working in Photoshop, digital artist and photomontage king Steve Caplin comes along with yet another masterful method for creating incredible works of art in Photoshop. This time, he'll show you how to create complete images, from start to finish, entirely within the software... more...

  • 101 Amazing Atari 2600 Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Nintendo NES Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Sega Master System Factsby Jimmy Russell

    Andrews UK 2013; US$ 2.99

    In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...

  • 17th International Conference on Biomagnetism Advances in Biomagnetism - Biomag 2010 - March 28 - April 1, 2010by Selma Supek; Ana Su?ac

    Springer 2010; US$ 239.99

    This volume presents the proceedings of the 17th International Conference on Biomagnetism to be held in Dubrovnik, Croatia from Sunday, March 28 through Thursday, April 1, 2010. It also presents latest developments in instrumentation, modeling approaches, basic and clinical biomedical studies of Biomagnetism. The interdisciplinary field of biomagnetism... more...

  • 2D Game Building for Teensby Michael Duggan

    Course Technology PTR 2009; US$ 34.99

    Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you’ll work your... more...

  • 2D Graphics Programming for Gamesby John Pile

    CRC Press 2013; US$ 49.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that... more...

  • 3-D Human Modeling and Animationby Peter Ratner

    Wiley 2012; US$ 55.00

    3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps... more...

  • 3-D Shape Estimation and Image Restorationby Paolo Favaro; Stefano Soatto

    Springer 2007; US$ 54.99

    Presents a coherent framework for the analysis and design of algorithms to estimate 3-D shape from defocused and motion blurred images, and to eliminate defocus and motion blur to yield "restored" images. This book provides a collection of algorithms that are optimal with respect to the chosen model & estimation criterion. more...