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Most popular at the top
- Microsoft Press 2000; US$ 14.99
What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the... more...
- Seven Stories Press 2012; US$ 14.95
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." ?Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." ?Adam... more...
- DK Publishing 2011; US$ 19.99
AM3RICA, 3NGLAND, FRANC3, G3RMANY. The conflict is going global in Call of Duty: MW3. The spectacular Call of Duty returns in an epic single-player campaign that takes you across the globe battling the Russian Federation for control. The Modern Warfare 3 Signature Series Guide will lead you through this global campaign. Packed with detailed... more...
- SAGE Publications 2006; US$ 60.00
Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...
- Palgrave Macmillan 2007; US$ 39.00
In this latest work, Selfe and Hawisher explore the complexly rendered relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States at the beginning of the twenty-first century. Using the words and observations of individual gamers, this book offers historical and cultural... more...
- Pearson Education 2012; US$ 19.99
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM,... more...
- O'Reilly Media 2014; US$ 31.99
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don?t have experience with Apple?s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. ... more...
- Wiley 2006; US$ 21.99
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...
- Pearson Education 2009; US$ 7.99
Here's your essential companion to the best-selling Wii game console. This handy, low-priced Nintendo Wii Po cket Guid e steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.... more...