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Entertainment & Games

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  • Beginning Java Game Programmingby Jonathan S. Harbour

    Course Technology PTR 2007; US$ 29.99

    Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing... more...

  • Beginning C++ Through Game Programmingby Michael Dawson

    Course Technology PTR 2010; US$ 34.99

    BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances. more...

  • ActionScript 3.0 Game Programming Universityby Gary Rosenzweig

    Pearson Education 2011; US$ 35.99

    This is the eBook version of the printed book. Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!   Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone!  Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the... more...

  • LEGO Software Power Toolsby Kevin Clague; Miguel Agullo

    Syngress Publishing 2002; US$ 39.95

    There are a variety of LEGO freeware programs available on the Web for LEGO fans to assist LEGO fans them in building LEGO models directly on their computers with parts they may not physically own, and then documenting and saving directions for them in a format that is close to professional quality. Until now these tools have been difficult to find, and even more difficult to configure to work with one another. That all changes with LEGO Software Power Tools . Here, in one book, readers will find steps for installing and using some of the most popular and successful LEGO freeware applications. more...

  • LEGO Mindstorms Masterpiecesby Miguel Agullo; Doug Carlson; Mario Ferrari; et al.

    Syngress Publishing 2003; US$ 59.95

    In LEGO Mindstorm Masterpieces , some of the world?s leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book allows it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book include detailed discussions of the mechanics that drive the robot ? and also provide step-by-step construction diagrams for each of the robots. This is perfect book for LEGO hobbyists looking to take their skills to the next level whether they build world-class competitive robots or just like to mess around for the fun of it. more...

  • Ham Radio For Dummiesby H. Ward Silver

    John Wiley & Sons, Inc. 2004; US$ 21.99

    It’s time we cleared the air about ham radio. If you think of it as staticky transmissions sent by people in the middle of nowhere, think again. Today’s ham radio goes beyond wireless to extreme wireless, Operators transmit data and pictures, use the Internet, laser, and microwave transmitters, and travel to places high and low to make contact. In an emergency or natural disaster, ham radio can replace downed traditional communication and save lives. Whether you’re just getting turned on to ham radio or already have your license, Ham Radio for Dummies helps you with the terminology, the technology and the talknology. You discover how to: Decipher the jargon and speak the language Buy or upgrade your equipment, including... more...

  • Masters of Doomby David Kushner

    Random House Publishing Group 2003; US$ 11.99

    “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” — Mark Leyner , author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack... more...

  • Videogamesby James Newman

    Routledge 2004; US$ 35.95

    This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry. more...

  • Sams Teach Yourself Game Programming in 24 Hours, Adobe Readerby Michael Morrison

    Pearson Education 2002; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games. more...

  • Sams Teach Yourself Game Programming with DirectX in 21 Days, Adobe Readerby Clayton Walnum

    Pearson Education 2002; US$ 35.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on... more...