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- Course Technology PTR 2009; US$ 39.99
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the... more...
- Course Technology PTR 2008; US$ 39.99
Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy... more...
- Wiley 2010; US$ 49.99
Optimize the latest version of InDesign for your most efficient project workflow yet InDesign is a powerful publishing tool that serves as the standard program for professional layout and design. The latest version boasts a variety of updates and enhancements. Packed with real-world examples and written by industry expert Galen Gruman, this in-depth... more...
- Microsoft Press 2007; US$ 19.99
Connect! Create! Play! And discover digital home entertainment made easy with Windows Vista, Windows Media Center, and Xbox 360. This book is full of activities that help you create a vivid entertainment experience in every room of your home. It?s loaded with easy how-to?s, helpful hints, and troubleshooting tips to help you focus on the fun. Let... more...
- Course Technology PTR 2010; US$ 39.99
Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only books that... more...
- Taylor & Francis 2008; US$ 49.95
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...
- Course Technology PTR 2011; US$ 49.99
With the release of XNA Game Studio Express version 2.0, the XNA toolkit is becoming more popular for programming both independent and commercial games for the PC and Xbox 360. "Complete XNA: An Exploration of the XNA Framework Library" shows intermediate to advanced game programmers how to use XNA with C# to program games. The book provides... more...
- Wiley 2011; US$ 29.99
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social... more...
- Rough Guides Ltd 2008; Not Available
The Rough Guide to Videogames is the ultimate guide to the world's most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization... more...
- Rough Guides Ltd 2010; Not Available
The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough work-out. Just 5 puzzles a day will lead to a smarter you. Combining favourites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental... more...