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Adobe Illustrator CS4 Classroom in a Book, Adobe Reader
Pearson Education 2009; US$ 43.99This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
Powering Up
Wiley 2008; US$ 26.99When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...
3D Game Programming for Teens
Course Technology PTR 2009; US$ 34.99Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design... more...
Beginning Game Programming with Flash
Course Technology PTR 2007; US$ 29.99If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... more...
Beginning OpenGL Game Programming
Course Technology PTR 2009; US$ 34.99Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...
Protecting Games
Course Technology PTR 2009; US$ 39.99Security measures are a critical piece of the game development process because they not only affect the players ability to safely access and enjoy a game but a publishers ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and... more...
Beginning Java Game Programming
Course Technology PTR 2007; US$ 29.99Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If youve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming,... more...
Microsoft Visual Basic Game Programming for Teens
Course Technology PTR 2007; US$ 29.99If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic... more...
Beginning DirectX 10 Game Programming
Course Technology PTR 2007; US$ 29.99Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach... more...
Video Game Design Revealed
Course Technology PTR 2007; US$ 39.99Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an... more...









