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- CRC Press 2013; US$ 49.95
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that... more...
- Cengage Learning PTR 2013; US$ 44.99
GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring... more...
- Packt Publishing 2013; US$ 17.99
A step by step tutorial that focuses on everything from setup to deployment of basic apps.Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona SDK and how to publish your app so others can get a glimpse of your creation. This book is aimed at both Android and iOS app developers. The... more...
- Packt Publishing 2013; US$ 29.99
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make... more...
- McFarland & Company, Inc., Publishers 2013; US$ 35.00
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.... more...
- Cengage Learning PTR 2013; US$ 49.99
GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game developmentthe fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers.... more...
- HarperCollins 2013; US$ 21.99
From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House ?the sources for the films The Social Network and 21 ?comes the larger-than-life true tale of a group of American college buddies who brilliantly built a billion-dollar online poker colossus based out of the hedonistic paradise of Costa Rica.... more...
- Packt Publishing 2013; US$ 9.99
Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who?s tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town. more...
- Packt Publishing 2013; US$ 26.99
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get... more...
- Packt Publishing 2013; US$ 29.99
Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step bystep explanations, diagrams, screenshots, and downloadable materials.This book is for users who already have completed at least one simple app using Corona and are familiar with mobile development using another platform and have... more...