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- Springer 2011; US$ 99.99
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight... more...
- Pearson Education 2013; US$ 27.99
Facilitation skills are the foundation of every successful design practice, yet training on this core competency has been largely unavailable?until now. Designing the Conversation: Techniques for Successful Facilitation is a complete guide to developing the facilitation skills you need to communicate effectively and design fully engaging experiences.... more...
- Elsevier Science 2013; US$ 49.95
Analyzing the Social Web provides a framework for the analysis of public data currently available and being generated by social networks and social media, like Facebook, Twitter, and Foursquare. Access and analysis of this public data about people and their connections to one another allows for new applications of traditional social network analysis... more...
- Springer 2012; US$ 27.99
Hacking the Kinect is the technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsofts release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional... more...
- Elsevier Science 2013; US$ 44.95
Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You?ll learn how to avoid common mistakes, make informed decisions about application design,... more...
- Elsevier Science 2013; US$ 59.95
Augmented reality is not a technology. Augmented reality is a medium. Likewise, a book on augmented reality that only addresses the technology that is required to support the medium of augmented reality falls far short of providing the background that is needed to produce, or critically consume augmented reality applications. One reads a book. One... more...
- Elsevier Science 2004; US$ 84.95
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? This book explores the art and science of why we see objects the way we do. Based on the science of perception... more...
- Elsevier Science 2004; US$ 73.95
"Susan and Victor have written the 'Junior Woodchucks Guidebook' of Web applications: Everything you need to know is in there, including tons of best-practice examples, insights from years of experience, and assorted fascinating arcana. If you're writing a Web application, you'd be foolish not to have a copy." --Steve Krug, author of Don't Make Me... more...
- Oxford University Press 1995; US$ 119.99
As spoken natural language dialog systems technology continues to make great strides, numerous issues regarding dialog processing still need to be resolved. This book presents an exciting new dialog processing architecture that allows for a number of behaviors required for effective human-machine interactions, including: problem-solving to help the... more...
- Elsevier Science 2005; US$ 275.00
Our society keeps growing with a large number of complicated machines and systems, while we are spending our diverse lives. The number of aged people has been increasing in the society. It is more likely than ever that we are involved in dangers, accidents, crimes, and disasters. Securing and supporting our daily life, building reliable infrastructures... more...