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Decoding Designby Maggie Macnab
F+W Media 2011; US$ 35.00Understand the Significance of Symbols in Your Design Work Our world is comprised of a handful of very simple patterns that have been a part of human design since the beginning of time and have eternal significance. Decoding Design reveals how common symbols and shapes - like circles, squares and triangles - resonate at a gut level and can lend greater meaning to a design. By deconstructing famous logos and other sample designs, you'll learn how to communicate complex information quickly and intuitively with universal and meaningful patterns. You'll also uncover how other disciplines, such as philosophy, math, and physics, influence great design and can help you present ideas in a holistic and compelling manner. Whether you're a designer,... more...
Superportraitsby Gillian Rhodes
Psychology Press 1997; US$ 60.00Despite their exaggerated features, caricatures can remain instantly recognizable. The author assembles clues from a variety of sources to discover why, concluding that caricatures are effective for humans, animals and computer recognition systems. more...
Walt Disneyby Neal Gabler
Knopf Publishing Group 2006; US$ 16.99The definitive portrait of one of the most important cultural figures in American history. Walt Disney was a true visionary whose desire for escape, iron determination and obsessive perfectionism transformed animation from a novelty to an art form, first with Mickey Mouse and then with his feature films–most notably Snow White, Fantasia, and Bambi . In his superb biography, Neal Gabler shows us how, over the course of two decades, Disney revolutionized the entertainment industry. In a way that was unprecedented and later widely imitated, he built a synergistic empire that combined film, television, theme parks, music, book publishing, and merchandise. Walt Disney is a revelation of both the work and the man–of both the remarkable... more...
Talent is Not Enoughby Shel Perkins
Pearson Education 2006; US$ 27.99This is the eBook version of the printed book. &> — Frank Maddocks , President, Maddocks & Company This comprehensive guide includes everything designers need—besides talent—to turn their artistic success into business success. You’ll find information on key issues facing designers from freelancing to the management of established design firms. A strong visual focus and to-the-point text take the fear factor out of learning about thorny business realities like staffing, marketing, bookkeeping, intellectual property, and more. These smart business practices are essential to success in graphic, Web, and industrial design. Here are just a few of the things you’ll learn: • How to get on the... more...
Drawing - The Processby Jo Davies; Leo Duff
Intellect 2005; US$ 10.00A major International conference on this theme took place in January 2003. To coincide with this event, this book documents and expands upon the theme of ''drawing the process.'' Much debate and research is currently undertaken in this area and it is the intention of the book to galvanise this, while providing a vehicle for deep enquiry. The publication will firstly comprise a collection of refereed papers representing a breadth of activity and research around the issues of drawing within the broad context of art and design activity. The second dimension of the book will be an examination of the drawing processes of high profile practitioners. The publication will encompass the best contemporary investigation of a subject pivotal to art and... more...
The Rejection Collectionby Matthew Diffee; Robert Mankoff
Simon & Schuster 2010; US$ 15.99Each week about fifty New Yorker cartoonists submit ten ideas, yielding five hundred cartoons for no more than twenty spots in the magazine. Arguably the most brilliant single-panel-gag cartoonists in the world create a bunch of cartoons every week that never see the light of day. These rejects were piling up in the dusty corners of studios all over the country. Sam Gross, who has been contributing since 1962, has more than 12,000 rejected cartoons. (Seriously. He's been numbering every single cartoon he's ever submitted to The New Yorker since the very beginning.) Enter editor Matthew Diffee. He tapped his fellow cartoonists, asking them to rescue these hilarious lost gems. From the artists' stacks of all-time favorite rejects, Diffee... more...
The Drawings of Michelangelo and his Followers in the Ashmolean Museumby Paul Joannides
Cambridge University Press 2007; US$ 263.00The fullest catalogue of the drawings by and after Michelangelo in the Ashmolean Museum, Oxford. more...
Cinema Animeby Steven T. Brown
Palgrave Macmillan 2006; US$ 30.00Presents a collection, which charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production. This book offers various arguments for the importance of the study of anime. more...
The Pixar Touchby David A. Price
Knopf Publishing Group 2008; US$ 11.99The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the “fraternity of geeks” who shaped it. With the help of animating genius John Lasseter and visionary businessman Steve Jobs, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel... more...
Opportunities in Cartooning & Animation Careersby Terence J. Sacks
McGraw-Hill 2007; US$ 14.95This book offers: The latest information on a field of interest; Training and educational requirements for each career; Salary statistics for different positions within each field; Up-to-date professional and Internet resources: more...