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GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple
John Wiley & Sons, Inc. 2006; US$ 21.99This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger,... more...
Earn $30,000 per Month Playing Online Pokerby Ryan Wiseman
ECW Press 2007; US$ 11.95Catering specifically to no-limit Texas Hold ’Em sit-n-go (SNG) online poker players, this is the essential guide for those looking to master the game without having to learn complex and confusing theories. Based on a group of university students’ experie more...
Dungeons and Dragons For Dummiesby Bill Slavicsek; Richard Baker; Mike Mearls
John Wiley & Sons, Inc. 2009; US$ 21.99Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give... more...
Extra Livesby Tom Bissell
Knopf Doubleday Publishing Group 2010; US$ 11.99Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.... more...
The Ultimate History of Video Gamesby Steven Kent
Crown Publishing Group 2010; US$ 14.99Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry... more...
The Economics of Recreation, Leisure and Tourismby John Tribe
Taylor & Francis 2011; US$ 52.95This textbook describes the relevance of economics to the tourism and leisure industries, helping you to pass an economics module as part of a tourism, recreation or sport management degree. It applies economic theory to a range of tourism industry issues at the consumer, business, national and international level by using topical examples to give the theory real-world context. The author explains the impact of the global economic crisis and the importance of understanding what has happened over the course of previous economic business cycles to prepare for what may happen in the future. Contrasting evidence is put forward to provide a sense of the dynamics of world economies. . A student-friendly layout in a clear and logical order,... more...
Moves in Mindby Fernand Gobet; Alex de Voogt; Jean Retschitzki
Psychology Press 2004; US$ 85.00This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. more...
Videogamesby James Newman
Routledge 2004; US$ 33.95This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry. more...
Bad Beats and Lucky Drawsby Phil Hellmuth
HarperCollins 2009; US$ 10.99Bad Beats and Lucky Draws is your down-and-dirty guide to the world of high-stakes professional poker. Phil Hellmuth, nine-time World Series of Poker Champion and author of Play Poker Like the Pros, presents a blow-by-blow account of many of poker's "clash of the titans" hands from the World Series of Poker, the World Poker Tour, and the European Tour. Phil provides insights into what the players were thinking and includes his own take on what they (and in many cases what he) should have done differently. Highly entertaining and instructive, Bad Beats and Lucky Draws gives you a seat at the table with the best bluffs, reads, and over-the-top plays such as the hand that won Phil his record-tying ninth bracelet at the 2003 World Series to... more...
The Impact Of Computer Gamesby David Raitt
Emerald Group Publishing Limited 2002; US$ 199.00The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...