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- Pocket Books 2007; Not Available
Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan... more...
- Rowman & Littlefield Publishers 2012; US$ 15.99
Gary Fuller?s entertaining and engaging guide enhances geographic know-how with good, old-fashioned fun, using trivia to open up new worlds of knowledge for all readers. Often dismissed as unimportant, trivia here highlights issues that are far from trivial, pondering, for example, what peaceful country requires citizens to keep guns in their homes?... more...
- Taylor and Francis 2013; US$ 49.95
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2 nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game... more...
- Random House Publishing Group 2013; US$ 19.00
Any number of writers could spend an entire season with an NFL team, from the first day of training camp until the last pick of the draft, and come up with an interesting book. But only Roy Blount Jr. could capture the pain, the joy, the fears, the humor?in short, the heart?of a championship team. In 1973, the Pittsburgh Steelers were super, ... more...
- DK Publishing 2008; US$ 9.95
Trick or trivia? Fun for all ages! Fact or fiction? What's real? What's not? The questions become a fun test of wits for know-it-alls and know-nothings in this ingenious collection of slightly skewed trivia quizzes devised by a self-proclaimed trivia expert to challenge players in every topic - from movies and sports to art, history, and politics.... more...
- McFarland & Company, Inc., Publishers 2010; US$ 35.00
Despite the rise of computer gaming, millions of adults still play face-to-face role-playing games, which rely in part on social interaction to create stories. This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons... more...
- Scribe Publications 2011; US$ 18.99
Winner of the 2010 Australian Book Industry Awards Book of the Year for Older Children (age range 8 to 14 years) Parlour Games for Modern Families sets out to revive the tradition of indoor family games: push aside the consoles, turn off the telly, and bring some mental stimulation, silliness and laughter, joy and connection back into your... more...