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Algorithmic Puzzlesby Anany Levitin; Maria Levitin
Oxford University Press, USA 2011; US$ 21.95While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic... more...
The Liar Paradox and the Towers of Hanoiby Marcel Danesi
John Wiley & Sons, Inc. 2011; US$ 15.95A walk through history's most mind-boggling puzzles Ever since the Sphinx asked his legendary riddle of Oedipus, riddles, conundrums, and puzzles of all sizes have kept humankind perplexed and amused. The Liar Paradox and the Towers of Hanoi takes die-hard puzzle mavens on a tour of the world's most enduringly intriguing braintwisters, from K?nigsberg's Bridges and the Hanoi Towers to Fibonacci's Rabbits, the Four Color Problem, and the Magic Square. Each chapter introduces the basic puzzle, discusses the mathematics behind it, and includes exercises and answers plus additional puzzles similar to the one under discussion. Here is a veritable kaleidoscope of puzzling labyrinths, maps, bridges, and optical illusions that will keep aficionados... more...
The Game of Goby Arthur Smith
Tuttle Publishing 2011; US$ 14.95Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. more...
The Puzzle Instinctby Marcel Danesi
Indiana University Press 2002; US$ 15.95One of the most famous anagrams of all time was constructed in the Middle Ages. The unknown author contrived it as a Latin dialogue between Pilate and Jesus. Jesus' answer to Pilate's question "What is truth" is phrased as an ingenious anagram of the letters of that very question: Pilate: Quid est veritas? ("What is truth?") Jesus: Est virqui adest. ("It is the man before you.") The origin of anagrams is shrouded in mystery. One thing is clear, however -- in the ancient world, they were thought to contain hidden messages from the gods. Legend has it that even Alexander the Great (356--323 b.c.) believed in their... more...
Come Play with Meby Joan Elizabeth Lloyd
Warner 2001; US$ 9.99Author of the reader-friendly manuals Nice Couple Do and If It Feels Good now offers an exciting new look at sex--one that uses games and toys to put the fun back into the boudoir. From lace to leather, from bathtub games to bedsheet dramas, from strip poker to advanced role-playing, this groundbreaking guide shows how to use communication, temptation, and exotic props. more...
A to Z of Sudokuby Narendra Jussien
ISTE 2007; US$ 31.00The science behind Sudoku... Sudoku is a logic puzzle that has become a worldwide phenomenon in the last few years: but where has it come from? How does it work? And what is the science behind sudoku - what are the rules for generating and solving grids? Answers to all of these questions can be found in the ''A-Z of Sudoku''. As its title suggests, this book provides a ''one stop shop'' on sudoku, covering the history of the puzzle, its development and growth in the world's media, before moving on to the mathematics of sudoku and various techniques that can be used to solve grids by hand. Next, the essentials of software development relating to sudoku are presented along with the recent branch of computer science devoted to solving such problems:... more...
The Scrabble Word-Building Bookby Saleem Ahmed
Simon & Schuster 2007; US$ 8.99Want to outsmart, outwit, and outplay your Scrabble® opponents? Using the completely revised and updated The Scrabble® Word-Building Book, you can! This essential strategy guide shows you how to build on your opponents' words and become a master of this classic game. For novice players and expert wordsmiths alike, this helpful reference includes: A handy list of the 94 two-letter words sure to pile on the points Over 800 three-letter words -- 550 of which can be formed from two-letter words All eight-letter words that can be formed from seven-letter words Every word up to seven letters you can play! To increase your word-building power and achieve the highest score, keep The Scrabble® Word-Building Book at your... more...
Puzzles for Programmers and Prosby Dennis Shasha
John Wiley & Sons, Inc. 2007; US$ 24.99Aimed at both working programmers who are applying for a job where puzzles are an integral part of the interview, as well as techies who just love a good puzzle, this book offers a cache of exciting puzzles Features a new series of puzzles, never before published, called elimination puzzles that have a pedagogical aim of helping the reader solve an entire class of Sudoku-like puzzles Provides the tools to solve the puzzles by hand and computer The first part of each chapter presents a puzzle; the second part shows readers how to solve several classes of puzzles algorithmically; the third part asks the reader to solve a mystery involving codes, puzzles, and geography Comes with a unique bonus: if readers actually solve the mystery, they have... more...
Whitaker's Almanack Quiz Bookby Nick Rennison
A&C Black 2004; US$ 12.99Is a famous reference work, and is renowned for its high quality information about current affairs. Its readers are intensely loyal to the work. Several hundred each year complete the fiendishly difficult prize quiz contest which accompanies the book. more...
The Complete Idiot's Guide to Picture Puzzlesby The Staff of Alpha Books
Penguin Group Inc. 2008; US$ 8.99It?s fun to put all the pieces together. Now that picture puzzles are so hot, who better to put out a really fun book of picture puzzles than The Complete Idiot?s Guide® series? In this entertaining book, readers will find: * Puzzles of all difficulty levels for all ranges of ability * Wacky, funny, silly, whimsical, and oddball pictures appropriate for all ages * An easy-to-use answer key more...