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Board games. Move games

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  • GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

    John Wiley & Sons, Inc. 2006; US$ 21.99

    This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger,... more...

  • Dungeons and Dragons For Dummiesby Bill Slavicsek; Richard Baker; Mike Mearls

    John Wiley & Sons, Inc. 2009; US$ 21.99

    Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give... more...

  • Extra Livesby Tom Bissell

    Knopf Doubleday Publishing Group 2010; US$ 11.99

    Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.   Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.... more...

  • The Ultimate History of Video Gamesby Steven Kent

    Crown Publishing Group 2010; US$ 14.99

    Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry... more...

  • The Economics of Recreation, Leisure and Tourismby John Tribe

    Taylor & Francis 2011; US$ 52.95

    This textbook describes the relevance of economics to the tourism and leisure industries, helping you to pass an economics module as part of a tourism, recreation or sport management degree. It applies economic theory to a range of tourism industry issues at the consumer, business, national and international level by using topical examples to give the theory real-world context. The author explains the impact of the global economic crisis and the importance of understanding what has happened over the course of previous economic business cycles to prepare for what may happen in the future. Contrasting evidence is put forward to provide a sense of the dynamics of world economies. . A student-friendly layout in a clear and logical order,... more...

  • Moves in Mindby Fernand Gobet; Alex de Voogt; Jean Retschitzki

    Psychology Press 2004; US$ 85.00

    This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. more...

  • Chess For Dummiesby James Eade

    John Wiley & Sons, Inc. 2011; US$ 21.99

    Proven tactical tips to strengthen your game Your quick and easy guide to the rules, strategies, and etiquette of chess Kings, queens, knights - does chess seem like a royal pain to grasp? This friendly guide helps you make the right moves. From using the correct terms to engaging in the art of attack, you'll get step-by-step explanations that demystify the game. You'll also find updated information on tournaments and top players, as well as computer chess games and playing chess online! Discover how to: Set up your chessboard Understand the pieces and their powers Recognize the game's patterns Decipher chess notation Employ tactics to gain an advantage Find tournaments and clubs more...

  • More Than a Gameby Barry Atkins

    Manchester University Press 2003; US$ 69.95

    There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...

  • Trading Card Games For Dummiesby John Kaufeld; Jeremy Smith

    John Wiley & Sons, Inc. 2006; US$ 19.99

    Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection more...

  • The Kings of New Yorkby Michael Weinreb

    Penguin Group Inc. 2007; US$ 18.99

    An award-winning sportswriter takes you inside a year with the nation?s top high school chess team. With strict admission standards and a progressive curriculum, Brooklyn?s Edward R. Murrow High School has long been one of New York?s public-education success stories, serving a diverse neighborhood of immigrants and minorities and ranking among the nation?s best high schools. At Murrow, there are no sports teams, and the closest thing to jocks are found on the school?s powerhouse chess team, which annually competes for the national championship. In The Kings of New York sportswriter Michael Weinreb follows the members of the Murrow chess team through an entire season, from cash games in Washington Square Park to city and state tournaments... more...