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The Queen of Katwe: a story of life, chess, and one extraordinary girl's dream of becoming a grandmasterScribe Publications 2012; US$ 18.99
The true story of a female prodigy from the Ugandan slum of Katwe Phiona Mutesi sleeps in a mud hut with her mother and siblings, and struggles to find a meal each day. She is also one of the best chess players in the world. One day in 2005, while searching for food, nine-year-old Phiona followed her brother to a dusty verandah where she... more...
- Springer 2012; US$ 49.95
Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global... more...
- Palgrave Macmillan 1993; US$ 64.00
Modern life is often described as an iron cage from which there is no escape. But popular culture venerates leisure and travel as authentic escape routes from routine and monotony. However what kind of escape is tolerated in modern society? How is it shaped by historical expectations of leisure and travel? And what do we actually experience when we... more...
- McFarland & Company, Inc., Publishers 2012; US$ 45.00
This collection of the games, most of them annotated, features the United States Chess Federation's premiere invitational tournament--the Absolute Championship. Features include statistical results of participants from 1976 through 2010, results of many opening variations as played in the Absolutes, yearly crosstables, biographical details of all... more...
- McFarland & Company, Inc., Publishers 2013; US$ 55.00
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, The Video Games Guide spans fifty years of game design--from the very earliest (1962s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry lists the year of release,... more...
- Columbia University Press 2013; US$ 27.99
In order to understand Bruce Lee, we must look beyond Bruce Lee to the artist's intricate cultural and historical contexts. This work begins by contextualising Lee, examining his films and martial arts work, and his changing cultural status within different times and places. The text examines Bruce Lee?s films and philosophy in relation to the popular... more...
- Oldcastle Books 2013; US$ 25.46
How do we know if we can beat the bookmaker? That?s easy: just look at our bank balance. But how do we know if we?ve not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his 'expertise?, can keep doing it again and again, through talent, skill and hard work? This book examines the techniques... more...
- McFarland & Company, Inc., Publishers 2013; US$ 35.00
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of... more...
- No Starch Press 2010; US$ 19.95
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...