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- Diplomica Verlag 2007; US$ 36.37
Jugendliche und junge Erwachsene suchen Anerkennung und Bestätigung in neuen virtuellen Welten. Virtuelle Welten sind die neuen Medien des Computers. Die Spiele, Internet-Foren, Online-Tagebücher, Chats und Netzwerkspiele gelten als die neuen Spielplätze und Jugendtreffs der jungen Generation. Hier sind sie Helden und ihre Schwächen lassen sich durch... more...
- John Blake 2011; US$ 9.99
From unforgettable classics such as Donkey Kong and Space Invaders to such modern phenomena as Grand Theft Auto and Wii Sports?the genuine masterpieces of computer games Pac-Man, Space Invaders, Sonic the Hedgehog, Prince of Persia?computer games have been drawing people in for decades. But which of the vast array are true classics worth becoming... more...
- John Blake Publishing 2011; US$ 3.38
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs and Pokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the... more...
- Andrews UK 2013; US$ 2.99
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...
- McFarland & Company, Inc., Publishers 2012; US$ 45.00
This collection of the games, most of them annotated, features the United States Chess Federation's premiere invitational tournament--the Absolute Championship. Features include statistical results of participants from 1976 through 2010, results of many opening variations as played in the Absolutes, yearly crosstables, biographical details of all... more...
- Wiley 2009; US$ 88.95
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional... more...
- Diplomica Verlag 2012; US$ 38.56
Hauptbeschreibung Was bedeutet das Internet für die klinische Psychologie? Das Internet wird primär als Kommunikationshilfe genutzt und verändert als neues Werkzeug der Kommunikation die Art, wie Menschen interagieren. Es kann Effekte und Rückwirkungen auf die Person selbst haben und Erfahrungen sowie menschliches Verhalten ändern. Doch nicht nur... more...
- Tuttle Publishing 2012; US$ 14.95
Beginning Go is a clear and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward instructions and detailed examples make it simple to understand how to play. You'll learn how to keep score, as well as effective strategies and tactics to make the game more competitive and fun. By the time you've... more...
- Springer 2009; US$ 34.99
If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for WoW, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to... more...
- Taylor and Francis 2012; US$ 39.95
Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames... more...