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Computer games. Video games. Fantasy games

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  • Guns, Grenades, and Gruntsby Gerald A. Voorhees; Joshua Call; Katie Whitlock

    Bloomsbury Publishing 2012; US$ 23.99

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives,... more...

  • Grand Thieves and Tomb Raidersby Rebecca Levene; Magnus Anderson

    Aurum Press 2012; US$ 17.50

    It?s become the greatest British invasion of them all: Lara Croft is a world famous pin-up, and the British-made Grand Theft Auto and its spin-offs have sold more than 120 million copies worldwide. The UK?s games are now bigger than either its cinema or its music. Yet gaming?s birth in a moribund eighties Britain was almost accidental. Thatcherite... more...

  • Of Games and Godby Kevin Schut

    Baker Publishing Group 2013; US$ 16.99

    A communications expert and enthusiastic gamer offers a lively, balanced, and informed Christian perspective on video games and video game culture. more...

  • Gaming Globallyby Nina B. Huntemann; Ben Aslinger

    Palgrave Macmillan 2013; US$ 90.00

    Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. more...

  • Guns, Grenades, and Gruntsby Gerald A. Voorhees; Joshua Call; Katie Whitlock

    Bloomsbury Publishing 2012; US$ 23.99

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives,... more...

  • PlayStation®Mobile Development Cookbookby Michael Fleischauer

    Packt Publishing 2013; US$ 29.99

    Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified... more...

  • Women and Second Lifeby Dianna Baldwin; Julie Achterberg

    McFarland & Company, Inc., Publishers 2013; US$ 40.00

    This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role... more...

  • The Meaning of Video Gamesby Steven E. Jones

    Taylor and Francis 2008; US$ 36.95

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today?s culture. It begins by assuming that video games are meaningful?not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes... more...

  • Playing with Videogamesby James Newman

    Taylor and Francis 2008; US$ 39.95

    Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive... more...

  • The Video Game Theory Reader 2by Bernard Perron; Mark J.P. Wolf

    Taylor and Francis 2008; US$ 45.00

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of... more...