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- Bloomsbury Publishing 2013; US$ 77.99
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development... more...
- McFarland & Company, Inc., Publishers 2013; US$ 40.00
This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role... more...
- Packt Publishing 2013; US$ 29.99
Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStationCertified... more...
- Andrews UK 2013; US$ 2.99
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...
- McFarland & Company, Inc., Publishers 2013; US$ 35.00
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of... more...
- Oldcastle Books 2013; US$ 25.46
How do we know if we can beat the bookmaker? That?s easy: just look at our bank balance. But how do we know if we?ve not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his 'expertise?, can keep doing it again and again, through talent, skill and hard work? This book examines the techniques... more...
- Wiley 2013; US$ 9.99
Craft yourself an amazing game of Minecraft! More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly... more...
- Palgrave Macmillan 2013; US$ 90.00
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. more...