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Pro Tools 7 Session Secrets
Wiley 2006; US$ 39.99Studio secrets, techniques, and tips For Pro Tools M-powered, LE, HD, and TDM Power Users! This practical guide from two certified Pro Tools experts begins where most other Pro Tools books leave off--it's like having a high-level, hands-on studio session with your very own seasoned audio pros! Jump in anywhere and discover the professional techniques... more...
Pro Tools 7 for Macintosh and Windows
Pearson Education 2006; US$ 23.99Need to learn Pro Tools fast? Try a Visual QuickStart ! This best-selling reference?s visual format and step-by-step, task-based instructions will have you up and running with the industry-standard digital audio production software in no time. In this completely updated edition of our best-selling guide to Pro Tools, acclaimed songwriter,... more...
Choosing and Using Audio and Music Software
Taylor and Francis 2004; US$ 57.95This comprehensive reference features all the major audio software: SONAR XL; Cubase SX; Logic Audio Platinum; Digital Performer; Nuendo; Pro Tools; Peak; Spark XL; SonicWorx; Audition (Cool Edit Pro); WaveLab; Sound Forge. If you need advice on which systems to purchase, which are most suitable for particular projects, and on moving between platforms... more...
Real World Digital Audio, Adobe Reader
Pearson Education 2005; US$ 39.99No matter what part of the musical spectrum you come from?whether you?re playing in a band, composing, or DJing?if you?re using a computer (or wondering whether you should be), to get the results you want from your digital studio you?ll need reliable information. Real World Digital Audio is a comprehensive resource?a book and DVD combo?that... more...
The MIDI Manual
Taylor and Francis 2007; US$ 36.95The MIDI Manual is a complete reference on MIDI, written by a well-respected sound engineer and author. This best-selling guide provides a clear explanation of what MIDI is, how to use electronic instruments and an explanation of sequencers and how to use them. You will learn how to set up an efficient MIDI system and how to get the best out of your... more...
Acoustic and MIDI Orchestration for the Contemporary Composer
Taylor & Francis 2012; US$ 45.95Get complete guidance on both traditional orchestration and modern production techniques with this unique book. With effective explanations and clear illustrations, you will learn how to integrate the traditional approach to orchestration with the modern sequencing techniques and tools available. You will discover how to bridge the two approaches in... more...
Designing Audio Effect Plug-Ins in C++
Taylor and Francis 2012; US$ 59.95Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented... more...
Sound Synthesis and Sampling
Taylor and Francis 2012; US$ 57.95Sound Synthesis and Sampling provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This second edition has been rigorously updated throughout and includes a new chapter on performance, examining how synthesizers have become embedded within more sophisticated... more...
Computer Sound Design
Taylor and Francis 2012; US$ 73.95This comprehensive introduction to software synthesis techniques and programming is intended for students, researchers, musicians, sound artists and enthusiasts in the field of music technology. The art of sound synthesis is as important for the electronic musician as the art of orchestration is important for symphonic music composers. Those who... more...
Audio Programming for Interactive Games
Taylor and Francis 2004; US$ 57.95Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound... more...









