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3D for Graphic Designers
Wiley 2011; US$ 49.99Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital... more...
A/V A to Z
McFarland & Company, Inc., Publishers 2010; US$ 195.00Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in... more...
ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book, Adobe Reader
Pearson Education 2009; US$ 43.99The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the... more...
Architectures of Illusion
Intellect 2003; US$ 10.00The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments... more...
The Ascent of Media
Nicholas Brealey Publishing 2011; US$ 29.95The Ascent of Media: From Gilgamesh to Google via Gutenberg tells the story of media from its earliest incarnation in the clay tablets of Gilgamesh, through the Gutenberg press, to Google and the unfurling world of digital content. This fascinating book is a narrative history of media-theater to video games-told with a host of captivating facts and... more...
Avatars of Story
University of Minnesota Press 2006; US$ 60.00Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan considers texts such as the reality television show Survivor, the film The Truman Show, and software-driven... more...
Beyond Viral
Wiley 2010; US$ 24.95Promote your product using the most visceral form of social media-online video Learn how to create cost-effective videos, engage your customers, compel them to measurable behaviors (awareness, intent, and purchase), and sustain your brand online. Beyond Viral gives you the tools and tricks to successfully use online video to reach your business... more...
Building a WordPress Blog People Want to Read
Pearson Education 2008; US$ 23.99Having your own blog isn't just for the nerdy anymore. Today, it seems everyone ? from multinational corporations to a neighbor up the street ? has a blog. They all have one, in part, because the folks at WordPress make it easy to get one. but to actually build a good blog ? to create a blog people want to read ? takes thought, planning, and some... more...
The Business and Culture of Digital Games
SAGE Publications 2006; US$ 57.00Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...
The Dance Music Manual
Taylor and Francis 2012; US$ 47.95Whatever your level of experience, The Dance Music Manual is packed with sound advice, techniques and practical examples to help you achieve professional results. Written by a professional producer and remixer, the book is organised into three accessible sections: Technology and theory If you're relatively new to the technology and theory behind today's... more...









