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Cinematography

Most popular at the top

  • Stop Staringby Jason Osipa

    John Wiley & Sons, Inc. 2006; US$ 49.99

    "No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." —TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias|Wavefront,... more...

  • Complete Maya Programming by David Gould

    Elsevier 2005; US$ 75.95

    David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API , provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference... more...

  • The Focal Easy Guide to Final Cut Pro 7by Rick Young

    Elsevier 2009; US$ 29.95

    Rick Young's Easy Guide to Final Cut Pro 7 is the ultimate guide to getting up and running with Apple's professional editing software. Full of information relevant to both new users and professionals, this book wastes no time in teaching all the vital knowledge needed to edit your project from start to finish using Final Cut Pro. All the key features and essential techniques are presented in this easy to understand, full-color book. When time is of the essence, less is more. Learn invaluable workflow tips which show you how to tap into the full power of Final Cut Pro, whichever version of the program you are using. All the essential areas are covered: *System Set-up * Capture * Editing * Audio Mixing * Effects * Output * Media... more...

  • Blender Foundationsby Roland Hess

    Elsevier Science 2010; US$ 44.95

    Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with... more...

  • Introducing Character Animation with Blenderby Tony Mullen

    John Wiley & Sons 2011; US$ 39.99

    Introducing Character Animation with Blender, 2 nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the companion website, for the reader to experiment with... more...

  • Cinematographyby Blain Brown

    Elsevier Science 2011; US$ 49.95

    There's more to being a DP than holdng a light meter! With this book as your guide, you are on your way to learning not only about the equipment and technology, but also about the concepts and thought processes that will enable you to shoot professionally, efficiently, and with artistic mastery. A leading book in the field, Cinematography has been translated into many languages and is a staple at the world's top film schools. Lavishly produced and illustrated, it covers the entire range of the profession. The book is not just a comprehensive guide to current professional practice; it goes beyond to explain the theory behind the practice, so you understand how the rules came about and when it's appropriate to break them. In addition, directors... more...

  • Macromedia Flash 5 ActionScript for Fun and Games, Adobe Readerby Gary Rosenzweig

    Pearson Education 2001; US$ 36.00

    This is the eBook version of the printed book. This book will be the only game-specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack. more...

  • How to Use Macromedia Flash 5, Adobe Readerby Denise Tyler; Gary Rebholz

    Pearson Education 2000; US$ 23.99

    This is the eBook version of the printed book. How to Use Macromedia Flash 5 visually steps the reader through everything he or she needs to know in order to create and manipulate Web images and animations. Over 100 two-page spreads illustrate and clearly explain each Flash task, from entry-level, beginning concepts to advanced techniques for experienced designers. Illustrations and figures lead the reader through each task with easy-to-follow directions and visual cues. Flash can be a somewhat intimidating program for the beginning user, but How to Use Macromedia Flash 5, with its visual, step-by-step approach, makes it simple to learn the basic techniques involved in using Flash. more...

  • Film and Video Editingby Roger Crittenden

    Routledge 1995; US$ 53.95

    This book traces the history and current practice in film and television arguing that a solid base of knowledge of the craft of the skill is essential for the proper application of the new techniques. more...

  • Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours, Adobe Readerby Phillip Kerman

    Pearson Education 2003; US$ 23.99

    This is the eBook version of the printed book. Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming. more...