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Most popular at the top
- O'Reilly Media 2012; US$ 31.99
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don?t have experience with Apple?s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You?ll learn how to work... more...
- O'Reilly Media 2014; US$ 42.99
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...
- O'Reilly Media 2015; US$ 42.99
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple?s Swift programming language, it?s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance?all revised for Swift. You get simple,... more...
- O'Reilly Media 2016; US$ 20.99
Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you?re comfortable using OS X, Xcode, and iOS?and familiar with Swift?this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple?s WatchKit framework.... more...
- Wiley 2010; US$ 29.99 US$ 23.99
Here's the scoop on building and marketing great games for the iPhone and iPad! The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store. Neal Goldstein,... more...
- O'Reilly Media 2014; US$ 31.99
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don?t have experience with Apple?s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You?ll... more...
- O'Reilly Media 2014; US$ 33.99
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you?re an experienced programmer who?s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with... more...
- O'Reilly Media 2016; US$ 33.99
Get hands-on experience with Apple?s Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.... more...