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Most popular at the top

  • Making Simple Robotsby Kathy Ceceri

    Maker Media, Inc 2015; US$ 14.99

    Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its... more...

  • Make: Paper Inventionsby Kathy Ceceri

    Maker Media, Inc 2015; US$ 16.99

    Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations,... more...

  • Budowa prostych robotów. Niezwyk?e projekty ze zwyk?ych materia?ówby Kathy Ceceri

    Helion 2015; US$ 9.00

    Roboty dla ka?dego, wykonane ze wszystkiego Co to jest robot? Gdyby zada? to pytanie przypadkowej osobie na ulicy, z pewno?ci? odpowiedzia?aby, ?e jest to konstrukcja zbudowana z drogich materia?ów, zawieraj?ca skomplikowane uk?ady elektroniczne oraz profesjonalne oprogramowanie. Nic bardziej b??dnego! Czy wiesz, ?e prostego robota mo?esz zbudowa?... more...

  • The Silk Roadby Kathy Ceceri; Kathy Ceceri

    Nomad Press 2011; US$ 12.99

    From Roman times until the Age of Exploration, the Silk Road carried goods and ideas across Central Asia between two major centers of civilization, the Mediterranean Sea and China. In The Silk Road: Explore the World?s Most Famous Trade Route , readers ages 912 will learn about the history, geography, culture, and people of the Silk Road region.... more...

  • MICRONATIONSby Kathy Ceceri; Chad Thompson

    Nomad Press 2014; US$ 12.99

    For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm,... more...

  • World Myths and Legendsby Kathy Ceceri; Shawn Braley

    Nomad Press 2010; US$ 12.99

    All societies have their own myths and legends, but they're much more than just stories. Myths and legends tell us about a people?s history, science, and cultural valuesthe things they knew, the things they believed, and the things they felt were important. World Myths and Legends retells tales from the Middle East, Europe, Africa, Asia, Australia,... more...

  • MICRONATIONSby Kathy Ceceri; Chad Thompson

    Nomad Press 2014; US$ 12.99

    For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm,... more...

  • Roboticsby Kathy Ceceri; Samuel Carbaugh

    Nomad Press 2012; US$ 12.99

    Once, robots were only found in science fiction books and movies. Today, robots are everywhere! They assemble massive cars and tiny computer chips. They help doctors do delicate surgery. They vacuum our houses and mow our lawns. Robot toys play with us, follow our commands, and respond to our moods. We even send robots to explore the depths of the... more...

  • Video Gamesby Kathy Ceceri; Mike Crosier

    Nomad Press 2015; US$ 12.99

    Catch a glimpse inside a school bus and you?ll see lots of kids looking down. What are they doing? They?re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2?17 play video games. In Video Games: Design and Code Your Own Adventure , young readers... more...

  • Video Gamesby Kathy Ceceri; Mike Crosier

    Nomad Press 2015; US$ 12.99

    Catch a glimpse inside a school bus and you?ll see lots of kids looking down. What are they doing? They?re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2?17 play video games. In Video Games: Design and Code Your Own Adventure , young readers... more...