The Leading eBooks Store Online

for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, BlackBerry...

New to eBooks.com?

Learn more
Browse our categories
  • Bestsellers - This Week
  • Foreign Language Study
  • Pets
  • Bestsellers - Last 6 months
  • Games
  • Philosophy
  • Archaeology
  • Gardening
  • Photography
  • Architecture
  • Graphic Books
  • Poetry
  • Art
  • Health & Fitness
  • Political Science
  • Biography & Autobiography
  • History
  • Psychology & Psychiatry
  • Body Mind & Spirit
  • House & Home
  • Reference
  • Business & Economics
  • Humor
  • Religion
  • Children's & Young Adult Fiction
  • Juvenile Nonfiction
  • Romance
  • Computers
  • Language Arts & Disciplines
  • Science
  • Crafts & Hobbies
  • Law
  • Science Fiction
  • Current Events
  • Literary Collections
  • Self-Help
  • Drama
  • Literary Criticism
  • Sex
  • Education
  • Literary Fiction
  • Social Science
  • The Environment
  • Mathematics
  • Sports & Recreation
  • Family & Relationships
  • Media
  • Study Aids
  • Fantasy
  • Medical
  • Technology
  • Fiction
  • Music
  • Transportation
  • Folklore & Mythology
  • Nature
  • Travel
  • Food and Wine
  • Performing Arts
  • True Crime
  • Foreign Language Books

Most popular at the top

  • 3D Game Engine Architectureby David H. Eberly

    CRC Press 2013; US$ 99.95

    About the Author Preface Chapter 1 Introduction 1.1 Drawing a Triangle 1.2 Drawing a Triangle Mesh 1.3 Drawing a Complicated Scene 1.4 Abstraction of Systems Chapter 2 Core Systems 2.1 The Low-Level System 2.1.1 Basic Data Structures 2.1.2 Encapsulating Platform-Specific Concepts 2.1.3 Endianness 2.1.4 System Time 2.1.5 File Handling... more...

  • 3D Game Engine Designby David H. Eberly

    CRC Press 2006; US$ 94.95

    Preface 1 Introduction 2 The Graphics System 2.1 The Foundation 2.1.1 Coordinate Systems 2.1.2 Handedness and Cross Products 2.1.3 Points and Vectors 2.2 Transformations 2.2.1 Linear Transformations 2.2.2 Affine Transformations 2.2.3 Projective Transformations 2.2.4 Properties of Perspective Projection 2.2.5 Homogeneous... more...

  • Game Physicsby David H. Eberly

    CRC Press 2010; US$ 99.95

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and... more...

  • Game Physicsby David H. Eberly

    CRC Press 2003; US$ 96.95

    Trademarks Figures Tables Preface About the CD-ROM 1 Introduction 1.1 A Brief History of the World 1.2 A Summary of the Topics 1.3 Examples and Exercises 2 Basic Concepts from Physics 2.1 Rigid Body Classification 2.2 Rigid Body Kinematics 2.2.1 Single Particle 2.2.2 Particle Systems and Continuous Materials 2.3... more...

  • GPGPU Programming for Games and Scienceby David H. Eberly

    CRC Press 2014; US$ 89.95

    Introduction CPU Computing Numerical Computing Balancing Robustness, Accuracy, and Speed IEEE Floating Point Standard Binary Scientific Notation Floating-Point Arithmetic SIMD Computing Intel Streaming SIMD Extensions SIMD Wrappers Function Approximations GPU Computing Drawing a 3D Object High Level Shading Language... more...

  • Geometric Tools for Computer Graphicsby Philip Schneider; David H. Eberly

    Elsevier Science 2002; US$ 118.00

    Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation,... more...

  • 1
  • Page