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  • The Business and Culture of Digital Gamesby Aphra Kerr

    SAGE Publications 2006; US$ 50.00

    Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...

  • Global Gamesby Aphra Kerr

    Taylor and Francis 2017; US$ 39.95

    In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual... more...

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