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  • Theory of Fun for Game Designby Raph Koster

    O'Reilly Media 2010; US$ 19.99

    A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's... more...

  • Theory of Fun for Game Designby Raph Koster

    O'Reilly Media 2013; US$ 27.99

    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it?s the most vital... more...

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