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  • Artificial Intelligence for Gamesby Ian Millington

    Taylor and Francis 2014; US$ 82.95

    Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience... more...

  • Game Physics Engine Developmentby Ian Millington

    Taylor and Francis 2007; US$ 56.95

    Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through... more...

  • Game Physics Engine Developmentby Ian Millington

    Taylor and Francis 2010; US$ 55.95

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs... more...

  • Artificial Intelligence for Gamesby Ian Millington; John Funge

    Taylor and Francis 2009; US$ 85.95

    Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games... more...

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