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  • Artificial Intelligence for Gamesby Ian Millington

    CRC Press 2014; US$ 82.95

    About the Author CONTENTS LIST OF FIGURES PREFACE ACKNOWLEDGMENTS About the CD-ROM PART I AI AND GAMES 1 INTRODUCTION 1.1 WHAT IS AI? 1.1.1 Academic AI 1.1.2 Game AI 1.2 MY MODEL OF GAME AI 1.2.1 Movement 1.2.2 Decision Making 1.2.3 Strategy 1.2.4 Infrastructure 1.2.5 Agent-Based AI 1.2.6 In the Book 1.3 ALGORITHMS, DATA STRUCTURES,... more...

  • Game Physics Engine Developmentby Ian Millington

    CRC Press 2007; US$ 56.95

    Preface About the Author About the CD-ROM 1 Introduction 1.1 What is Game Physics 1.2 What is a Physics Engine 1.2.1 Advantages of a Physics Engine 1.2.2 Weaknessess of a Physics Engine 1.3 Approaches to Physics Engines 1.3.1 Types of Object 1.3.2 Contact Resolution 1.3.3 Impulses and Forces 1.3.4 What We're Building ... more...

  • Game Physics Engine Developmentby Ian Millington

    CRC Press 2010; US$ 57.95

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize... more...

  • Artificial Intelligence for Gamesby Ian Millington; John Funge

    CRC Press 2009; US$ 89.95

    Table of Contents: Descriptions have been added to sections which will have significant changes in the 2nd edition. 1 INTRODUCTION Will now make the code available exclusively online. This section would describe how to access the code and what it contains, in broad brush strokes. I have a completely new codebase for the second edition, with many... more...

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