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  • Artificial Intelligence for Gamesby Ian Millington

    CRC Press 2014; US$ 82.95

    About the Author CONTENTS LIST OF FIGURES PREFACE ACKNOWLEDGMENTS About the CD-ROM PART I AI AND GAMES 1 INTRODUCTION 1.1 WHAT IS AI? 1.1.1 Academic AI 1.1.2 Game AI 1.2 MY MODEL OF GAME AI 1.2.1 Movement 1.2.2 Decision Making 1.2.3 Strategy 1.2.4 Infrastructure 1.2.5 Agent-Based AI 1.2.6 In the Book 1.3 ALGORITHMS, DATA STRUCTURES,... more...

  • Game Physics Engine Developmentby Ian Millington

    CRC Press 2007; US$ 56.95

    Preface About the Author About the CD-ROM 1 Introduction 1.1 What is Game Physics 1.2 What is a Physics Engine 1.2.1 Advantages of a Physics Engine 1.2.2 Weaknessess of a Physics Engine 1.3 Approaches to Physics Engines 1.3.1 Types of Object 1.3.2 Contact Resolution 1.3.3 Impulses and Forces 1.3.4 What We're Building ... more...

  • Game Physics Engine Developmentby Ian Millington

    CRC Press 2010; US$ 57.95

    Introduction What is Game Physics? What is a Physics Engine? Approaches to Physics Engines The Mathematics of Physics Engines The Source Code in the Book How the Book is Structured PART I Particle Physics The Mathematics of Particles Vectors Calculus Summary Exercises The Laws of Motion The Particle The First Two Laws The Integrator Summary... more...

  • Artificial Intelligence for Gamesby Ian Millington; John Funge

    CRC Press 2009; US$ 89.95

    Table of Contents: Descriptions have been added to sections which will have significant changes in the 2nd edition. 1 INTRODUCTION Will now make the code available exclusively online. This section would describe how to access the code and what it contains, in broad brush strokes. I have a completely new codebase for the second edition, with many... more...

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