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Most popular at the top

  • Mathematics for Computer Graphicsby John Vince

    Springer 2005; US$ 35.99

    Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications. more...

  • Geometry for Computer Graphicsby John Vince

    Springer 2006; US$ 84.99

    Draws together a variety of geometric information that provides facts, examples and proofs for students, academics, researchers and professional practitioners. This book includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; a glossary of terms used in geometry; and more. more...

  • Matrix Transforms for Computer Games and Animationby John Vince

    Springer 2012; US$ 39.99

    Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation,... more...

  • Digital Convergenceby Rae A. Earnshaw; John A. Vince

    Springer 2007; US$ 149.99

    The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored and accessed. There are 3 reasons why this is happening - reducing cost, increasing quality, and increasing bandwidth. This volume presents key aspects in this field in the areas of technology and information sciences. more...

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