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Most popular at the top
- Springer London 2013; US$ 49.99
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching... more...
- Springer International Publishing 2015; US$ 59.99
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding... more...
- Springer London 2006; US$ 129.00
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer... more...
- Springer London 2005; US$ 44.95
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... more...
- Springer London 2010; US$ 42.95
This text covers all mathematical techniques needed to resolve geometric problems and design computer programs for computer graphic applications. It also discusses problem-solving techniques using vector analysis and includes a chapter on geometric algebra. more...
- Springer London 2013; US$ 59.99
The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations. more...
- Springer London 2012; US$ 69.99
This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use. more...
- Springer London 2012; US$ 239.00
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers... more...
- Springer London 2007; US$ 189.00
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. This book presents key aspects in the rapidly moving field of digital convergence in the... more...
- Wiley 2014; US$ 26.99 US$ 21.59
Use Lean Six Sigma to transform your business. Lean Six Sigma is a powerful method for improving both the efficiency and quality of projects and operations. In this new book, the team that bought you Lean Six Sigma For Dummies shows you how to take Lean Six Sigma to the next level and manage continual change in your organization. You'll learn... more...