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Drinking Gamesby Stewart Ferris
Summersdale Publishers Ltd. 2004; US$ 3.99Ranging from "old faithfuls" to the more bizarre, this is a collection of games for the discerning drinker. Take a copy of this book, mix with large amounts of alcohol, add some friends, stir in some ambience and shake well. more...
GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple
John Wiley & Sons, Inc. 2006; US$ 21.99This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger,... more...
Earn $30,000 per Month Playing Online Pokerby Ryan Wiseman
ECW Press 2007; US$ 11.95Catering specifically to no-limit Texas Hold ’Em sit-n-go (SNG) online poker players, this is the essential guide for those looking to master the game without having to learn complex and confusing theories. Based on a group of university students’ experie more...
Dungeons and Dragons For Dummiesby Bill Slavicsek; Richard Baker; Mike Mearls
John Wiley & Sons, Inc. 2009; US$ 21.99Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give... more...
Crosswords for Seniors For Dummiesby Timothy E. Parker
John Wiley & Sons, Inc. 2009; US$ 14.99A puzzle-packed guide tailored to the interests of the older generation Are you over the age of 55? Looking for some great crossword puzzles? Better yet, how about a collection of crosswords that is tailored to your interests? Look no further. Crosswords For Seniors For Dummies fits the bill. This compilation of challenging and entertaining crossword puzzles is perfect for you if you want to challenge your brain, preserve mental fitness-and are just looking for some fun! It's a known fact that keeping the mind active and healthy can reduce the risk of such conditions as dementia; plus, puzzles have been proven to strengthen memory and mind function. Helps you maintain an active and productive mind by providing fun games designed to stimulate... more...
Extra Livesby Tom Bissell
Knopf Doubleday Publishing Group 2010; US$ 11.99Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.... more...
The Ultimate History of Video Gamesby Steven Kent
Crown Publishing Group 2010; US$ 14.99Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry... more...
The Economics of Recreation, Leisure and Tourismby John Tribe
Taylor & Francis 2011; US$ 52.95This textbook describes the relevance of economics to the tourism and leisure industries, helping you to pass an economics module as part of a tourism, recreation or sport management degree. It applies economic theory to a range of tourism industry issues at the consumer, business, national and international level by using topical examples to give the theory real-world context. The author explains the impact of the global economic crisis and the importance of understanding what has happened over the course of previous economic business cycles to prepare for what may happen in the future. Contrasting evidence is put forward to provide a sense of the dynamics of world economies. . A student-friendly layout in a clear and logical order,... more...
Leisure, Lifestyle and the New Middle Classby Derek Wynne
Routledge 1998; US$ 190.00In this valuable study, conducted within the theoretical context associated with the work of Bourdieu, Wynne looks at how the 'new middle class' of the late 20th century goes about constructing and defending its social identity more...
Moves in Mindby Fernand Gobet; Alex de Voogt; Jean Retschitzki
Psychology Press 2004; US$ 85.00This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. more...