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- Wiley 2011; US$ 29.00
It's not all "fun and games." A growing body of research suggests that recreation activities can be powerful development contexts when they are properly framed and intentionally designed. This volume highlights much of that research, and the articles that follow provide ample evidence that well-framed recreation activities and contexts can provide... more...
- No Starch Press 2010; US$ 19.95
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...
- DK Publishing 2008; US$ 9.95
Always a Winner! Before you lay down a lot of money at the tables and machines in casinos, you should also consider all of the freebies you can get from simply being there. Casinos give away over one billion dollars a year in free stuff to valued customers. From the high roller level of suites, meals and credit to the small time repeater gamblers... more...
- DK Publishing 2007; US$ 9.95
All bets are on! Most how-to-win poker books leave out two of the most important tools of the game: effective betting and bluffing. Now, a poker expert extraordinaire gives readers the quick and dirty inside information so readers can hone these skills. Readers will learn about the art of value betting, weighing value against risk, the power... more...
- Penguin Group US 2008; US$ 13.95
Crossword puzzle expert and champion Michelle Arnot has complied this irresistibly fun and entertaining manual filled with fascinating facts, puzzle miscellany, and surefire tips for puzzle solving. For devoted daily puzzlers, casual solvers, and fearless crossword warriors alike, this book offers insights into the addictive world of crossword puzzles... more...
- Manchester University Press 2003; US$ 69.95
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...
- HarperCollins 2009; US$ 13.99
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...
- Chicago Review Press 2011; US$ 13.95
Culling common household items to create an uncommon arsenal of miniature gadgets and sidearms, this guidebook provides do-it-yourself spy enthusiasts with 35 different surveillance tools and weapons. From a mini-catapult in a breath-mint tin to milk-jug cap blow-dart wristwatches, this handbook details how to achieve clandestine ends practically... more...
- Morgan & Claypool Publishers 2009; US$ 30.00
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...