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Graphic Arts

Most popular at the top

  • Animating with Blenderby Roland Hess

    Taylor and Francis 2012; US$ 44.95

    Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation. Blender expert and author Roland Hess walks you through the entire process... more...

  • How to Cheat in Adobe Flash CCby Chris Georgenes

    Taylor and Francis 2014; US$ 39.95

    Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert... more...

  • How to Cheat in Adobe Flash CS6: The Art of Design and Animationby Chris Georgenes

    Taylor and Francis 2013; US$ 39.95

    Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are creating an animated short, catchy and fun cartoon or mobile... more...

  • Art of Everyday Photographyby Susan Tuttle

    F+W Media 2014; US$ 26.99

    In this easy-to-understand book, Susan Tuttle encourages the reader to get her camera off of "auto mode" and finally learn how to use its features to create beautiful photos capturing the everyday moments of life, including portraiture, landscape, still-life scenes, food, pet photography, street photography and more. In addition to camera basics,... more...

  • How to Do Everything with Photoshop(R) 7by Laurie McCanna

    McGraw-Hill Education 2002; US$ 26.95

    The world?s most popular photo editing tool just got easier to use. This user-friendly step-by-step resource breaks down the full range of features and shows you how to become more productive in Photoshop, and even points out potential stumbling blocks for beginners. more...

  • The Visual Storyby Bruce Block

    Taylor and Francis 2014; US$ 34.95

    If you can't make it to one of Bruce Block's legendary visual storytelling seminars, then you need his book! Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You'll learn how to structure your visuals... more...

  • Database Aestheticsby Victoria Vesna

    University of Minnesota Press 2007; US$ 75.00

    Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. more...

  • Teach Yourself VISUALLY Collage and Altered Artby Roni Johnson

    Wiley 2009; US$ 21.99

    Collage and altered art pull together elements from a wide variety of crafts to create one-of-a-kind pieces that truly reflect your individual style. This photo-intensive guide walks you through all the latest techniques, from aging paper and photos to working with image transfers, rubber stamps, fabrics, and more. Plus, you'll learn how to source... more...

  • Digital Painting Fundamentals with Corel Painter 11by Rhoda Grossman

    Course Technology PTR 2009; US$ 39.99

    Unlock your digital artistic talent with Corel Painter 11, the industry standard for pixel-based drawing and painting. Digital Painting Fundamentals with Corel Painter 11 provides step-by-step instructions for using the basic features of Painter 11 along with a Wacom graphics tablet. Created for artists by artists, Painter 11 realistically emulates... more...

  • Game Art Completeby Andrew Gahan

    Taylor & Francis 2008; US$ 69.95

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and... more...